Prince of Words | Educational RPG Research
(Project Code: VIP-06-08-02-2026-196)

Prince of Words is a mission-based educational role-playing game (RPG) currently in development at the Department of English, College of Humanities, Universidad de Panamá. Developed with RPG Maker MZ, the project examines how narrative-driven quests, interactive dialogue, and decision-making mechanics can function as pedagogical tools to support English as a Foreign Language (EFL) competency development at the university level.
This research project is officially endorsed by the Vice-Rectory for Research and Postgraduate Studies (VIP), Universidad de Panamá.
Project Code: VIP-06-08-02-2026-196..
The Lore of the Grammaria Kingdom
In the world of Grammaria, language is the foundation of reality.
Words shape matter, grammar gives structure, and meaning sustains balance across the
kingdom. For generations, the people of Grammaria lived in harmony, guided by the power
of language and the shared use of English as the common tongue that bound all regions
together.
This balance was shattered by a catastrophic event known as the Linguistic Fracture.
During the Fracture, language itself began to break. Words lost their meaning, grammar
collapsed, and the magic that flowed through every region became unstable. As confusion
spread, an ancient enemy emerged from the chaos: Lord Gibberish, a dark wizard who
thrives on distortion, broken speech, and meaningless words.
With the kingdom on the brink of collapse, the restoration of language became the only
hope for survival.

Developer Team

Abdias Luque
Principal Investigator & Project Director
Applied Linguistics professor at the Department of English, College of Humanities, Universidad de Panamá. Leads the research direction and project execution, including the pedagogical framework for EFL, project coordination, and overall development oversight.

Oscar Ramos
Programmer (Computer Engineering Student)
Computer Engineering student and the project’s main programmer. Responsible for implementing core gameplay systems and technical features in RPG Maker MZ, including event logic, mechanics, debugging, and iterative prototype improvements.

Anthony Credidio
Academic Strategy & Content Co-Lead (University Professor)
University professor at the Department of English, College of Humanities, Universidad de Panamá. Co-develops the project’s academic strategy and learning content, including curriculum alignment, EFL learning objectives, task design, and the pedagogical structure that connects gameplay missions to measurable language competencies.

Gabriel Ramirez
Audio & Music (Art Student)
Art student responsible for the game’s audio and music, including composition, sound design, and SFX implementation to support immersion, pacing, and the overall narrative tone.

